Did not attend Origins 2008, wasn't in the mood at the time (which is saying something since Origins is my idea of heaven on earth).
Six qualifying categories this year:
US
1910
Mega
Europe
Marklin
Nordic/Swiss
Finished first in US, 1910, and Mega on first attempt, didn't finish first in any other of the three maps at first, spawning the "Jerry can only win on US map" mantra that lasts throughout the con. Second in Europe first attempt, 1st on second attempt. Second in Marklin first time (lost to Teagan), dead last with a score of 26 (-34 net in tickets) second time. Amazingly, this beats my train wreck of a Marklin game from two years ago. Three years after being one of the first to purchase Marklin, I still can't figure out how to win the damn thing.** Later, when I ask what board the playoffs will be, Cheryl jokes that they decided to make the semi-finals Marklin. Haha, nice try. Second in Nordic my first two attempts, read up on it later that night, finished 1st on third attempt but versus two newbies. Qualified first overall with five 1sts and a 2nd. Dan is 2nd (I believe on only four or five qualifying games, an impressive accomplishment), I believe Colleen 3rd.
One qualifying game on the US map was against David Platnick, who starts with an early "so you have to take him (pointing at me) down because of blah, blah, blah" comment, which drives me nuts. Dude, this ain't Puerto Rico. I get some degree of satisfaction when near the end; he plays his random six (purple) on Winnipeg-Sault St Marie. This forces me to play my random six (black) on Los Angeles-El Paso. This conveniently blocks the six black he is holding in his hand as well as two of his tickets, knocking him out of first and way into last. In hindsight, I probably WOULD have played LA-EP anyway had he put his purple on Duluth-Toronto, but he literally forced me into it. Turns out he could have played LA-EP one turn earlier...but then I could have as well still beating him by a turn. So, it all turned out to be a wash.
A high qualifying position turns out to be useful as the top five seeds automatically get to go first in the first round of playoff games. Five tables, regular US map, 4er. Cheryl, Jeanette, Zach fill my table. Zach is sitting to my right, so I do not ask for random seating as the other two are mighty experienced (Cheryl won last year and has frequently been in the finals, Jeanette was in the finals last year as well). This is a tough, tough game, by far the hardest of con for me. I use my trains to keep track of colors as they go by, Jeanette jokes that I’m making gang signs. Heh. I end up 1st, Zach 2nd. I don't recall my exact tickets, but LA to Miami via the green-black-red path is what I built (then up to Seattle). Grabbed Houston-NO early and locked those three colors the rest of the game. I ended the game, 140ish, large lead. But, one or two things fall apart and I would have been in big trouble.
They did an interesting thing this year with the format. The five who finished 1st in the opening round faced off in one table, the five who finished 2nd faced off at the other semifinal. Three players from the first table and two players from the second table advance to the final table. Requiring a first place finish to advance promotes risky play (the "I either finish first or last" strategy) so this is a better gauge of skill.
Semifinal is 5er Europe. Uh oh. Opening ticket is Edinburgh to Athina, so my plan is to just connect it and two more of my small tickets (Brest, Paris, and Wein were some of my cities), build a lot of the four and six routes to end fast and finish 2nd. I go first again, Michael, (forgot), Bruce, Katie sit around me. Locomotives are thin in my draw, and I eventually have to give up on the six-route ferry. Bruce gets up there in tickets, so I take the green Sochi route at the Eastern end to mess with him (turns out to be my only pure reactive block of the entire weekend). Michael blocks me at one point to break up my longest train, but I think that hurt him more than helped him. I end the game, Bruce 1st (lots of completed tickets), me 2nd, Katie 3rd with 106 to Michael's 104. Next morning, Michael mentions that he can finish 3rd if he changed a play. I love opponents who are still thinking about the game after it finishes. His three kids are well trained and can have a massive presence in future game cons if they wish. Hope to see his family next time.
Final table is Mega, 5er, one of my favorites. (I mention to Jeff and Trella afterwards that Big Cities is the most skill-dependent variation and encourage them to incorporate it next year.) Bruce, Katie, and I are joined by Dan and Lynn. I ask for random seating. I figure Dan's a ringer because he's been so quiet the whole time and finished 1st in nearly all his games. I get to go first again by virtue of my top qualifying position. This pretty much guarantees I will be the one to end the game again, based on my play style. Lynn, Dan, Bruce, Katie is the turn order.
Opening hand is:
(20) Vancouver - Montreal
(19) Los Angeles - Miami
(11) Portland - Phoenix
(11) Salt Lake City - Chicago
(09) Chicago - Santa Fe
The two Chicago tickets have strong synergy (just 10.5 turns to complete both for 40 points), thus they form the base of my position. Extending to Portland and Phoenix is attractive after that at 5.5 turns for an additional 30 points. After that, keeping both long tickets is not wise, so I toss out LA-Miami since Miami is just too far from anything else I have. Vancouver-Montreal was an aggressive keep at 8.5 turns for 33 points. But, I made a judgment call that it is superior to trying to draw more tickets (only LA-Chi, Portland-Pitts, or Denver-Pitts would have been materially better than Vancouver-Montreal).
After keeping four tickets, my initial vital paths are:
Montreal - Toronto
Toronto - Chicago
Chicago - Omaha
Omaha - Denver
Santa Fe - Phoenix
Seattle - Portland
Vancouver - Seattle
These vital paths contain four blues, four purples, four whites, and eight colorless. So, one attractive thing about my position is that I have no vital colors. However, I have a strong interest in playing Portland-Salt Lake City (otherwise I would be forced to play from Seattle-Helena, which is a much more popular path), so I key on blues. [*Denver-Santa Fe and Denver-Salt Lake City are not vital paths because I only need one or the other. Since I also wanted to keep a continuous train and cut through LA, Denver-Phoenix could have sufficed as well.] Blue was a bitch to get all game. Bruce and Katie drop Montreal-NY and Atlanta-Miami early, soaking up eight blues. I think I have just ONE blue by the time the deck shuffles first time. Uh oh. Fortunately, no one else takes any of my paths (though Lynn and I do a little dance with the Van-Sea-Port connections). Bruce cuts through the north, Katie the far south, and Dan via the StL-KC line. Second time through the deck though, people lay off the blue and I am able to build up a hand of them.
In the end, I take all of my vital paths, Denver-Santa Fe, cut through LA then up to SLC, and put my extra six at Seattle-Helena (using four wilds), end the game, and conclude with Montreal-Boston for a train of 43, winning longest train. I think I finish at 136 to Lynn's 124, so it was close. I win the 2009 title, adding it to the 2005 title, and decide to retire from this game on top. [Ha, take that Brett Favre!]
Dan said my path was predictable and easy to block. I agreed with him at the time as I didn’t want to make a fuss. While it was certainly predictable, it is harder to block than it looks. I was able to complete six of my vital paths very early. And most of my paths in the west were optional; I could just as easily have used other routes. About the only thing anyone could have done to mess with me was take blues. In my experience, ‘color blocking’ is not a strategy I see employed by many other players at cons. [Cheryl does it, which is why I avoid sitting to her left.]
I'll be at the Board Game room upstairs for next year, but I'll drop down to visit once in a while during the 2010 con. Thanks to the Puffing Billy group for running yet another fantastic tournament!
**At one point in the 'bad' Marklin game, Child Orsatz (children under 10 are not given names on their badges so that strangers will not be able to call them by name), looks at one of my plays and says (loudly) "Why'd you do THAT? That guy has nowhere to go!" Joe & Cheryl's six-year-old daughter. Analyzed/criticized my play. Correctly. Bad me.